Hi,
Photon implements game versionning actually. You have access to this using "PhotonNetworkConnectManually" or "PhotonNetworkConnectUsingSettings" and change your game version there.
Bye,
Jean
I know this and it is a bad half solution...
I need normal solution, I do not want that peoples use older version..
I want that only the new version can run, and work, and the older cant run, or crash. The wwwobject is good ways for this, because I can use a official actual version, and the client can check this.
(And more, the client can read update info, and if anybody download my game he can get update message, that go and download the new..)
But this lame wwwobject cant working from webplayer..
how can I check, read .txt file on web, as the wwwobject?
Can I edit this action for working with normal and can read www.... content from webplayer?
Anybody have working normal action for this?
If I put the .txt beside the webplayer the wwwobject work, but if anybody download my game, or anymore, it not work, and also not work with
www.xy.com/txt.txt so I hope you understand what I write