EasyTouch seems to be deprecated.
Is 'Input.Touches' only for touch controls? I'm making a PC/Mac game with keyboard/Xbox controller inputs.
Also, is there way to maybe use some sort of "Time" function to make this happen?
Such as:
- Player clicks Attack Button (Get Key Down)
- Animation for the first attack fires (Animator Trigger or however I decide)
- A timer starts (
?)
- If Player clicks Attack Button
again before timer finishes then:
- play second attack animation
(if not)
- go back to Idle animation or whatever