hi, sorry for any confusion, please find attached a quick level, in it the camera moves on the camera fsm
the position is posted to the screen in its world X,Y,Z position and also its self (I call local) X,Y,Z position
the camera move fsm has a start and stop, just make it go to the next state to activate
the camera move is set to get and set its position in self space
note that the position posted to the screen for the self and world are the same
expected result the camera to move in its self Z and not the world Z axis
also moving it in editor while the scene is running in local mode all co-ordinates update in world position