I'm using Create Object to spawn various prefabs during my levels, and leaving 'Rotation' blank - however all objects are being spawned as Rotation: X=0, Y=0.9999, Z=0.
Objects that are just in my scene are normal, all 0,0,0 rotation.
Any ideas why this is happening? Do I actually have to set the rotation field for all of my Create Object actions to stop this happening?!
Edit: Just to clarify - all of my prefabs in my hierachy are 0,0,0 before they're spawned.
It's very subtle and I only noticed it when tracking down why my pixel offsets for GUI texts weren't acting like they were supposed to.