I have a project where I want to randomly generate adventure zones, these zones will be like city blocks. If you have played fort zombie this is the exact sort of generation i am interested in. A grid-like zone that fills itself with building/street prefab's to create a unique adventure area every time the player enters. These buildings will have interiors, and not all will have the same footprint, some longer, wider, etc.
I am no programmer and have not studied procedural process's so have no idea of the workflow to build a playmaker script to achieve this. So my question here is to ask if anyone else has experimented with random level generation in playmaker, and if not, could anyone familiar with random level generation point me to some handy resources to start learning about it?