Hi,
Thanks for your answer djaydino.
The issue seems indeed related to actions with different update types handling.
After upgrading Unity and playmaker I made an update of this script : FsmStateActionAdvanced.cs (found on github) in order to fix actions using late update which were not working anymore.
If I revert this change the game runs fine again, except for actions using late update.
So I tried to update some custom actions from the ecosystem : Get and Set position advanced.
The result is the same as updating FsmStateActionAdvanced.cs : game behaves fine in editor, including late update handling, but everything fall aparts in windows build.
Jean, is your answer intended for me or frogwise ? I have no errors in editor console.