Hi,
I'm just messing around with Jeans Stealth example in playmaker, which I'm trying to change the way it works a little, but can't get the result I want.
Basically I just want Ethan to be controlled by just the vertical axis with just up/down input and make him turn a little but no more than say by 45 degrees. And have this rotation analogue controlled, so the more vertical input, the more rotation. I'm thinking of using the accelerometer on a mobile device for an example.
So just to recap, Ethan faces one direction, until a vertical input, then a rotation is locked, so he only turns slightly.
Any ideas how I can do this?
In the stealth example, quaternion actions are used. But I don't think I'll need to use quaternion as it's just a simple rotation. Plus, quaternion scares me a bit, so I'm hoping I won't need them.
Thanks for any help.