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GetComponent preventing errors if no fsmObject passed
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Topic: GetComponent preventing errors if no fsmObject passed (Read 6216 times)
jeanfabre
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Hero Member
Posts: 15500
Official Playmaker Support
GetComponent preventing errors if no fsmObject passed
«
on:
March 04, 2015, 03:22:22 AM »
Hi,
A simple improvment of the GetComponent to avoid errors if you just dropped it as is or the fsmObject you reference was deleted.
Bye,
Jean
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GetComponent preventing errors if no fsmObject passed