Hi awesome Playmakers,
I'm pretty new to Unity & Playmaker so your help is really appreciated! Maybe this Question is easy to answer but I can't get it right.
I have a moving/playable shopping cart and I am really happy with the gameplay so far. Now I want that the wheels of the shopping cart rotate to the direction of the shopping cart's movement. So the Z-Axis, for example, simply needs to face the direction. Since I use torque to move the cart around, so that it feels really nice, I am a bit clueless of how to get the direction.
I already tried to get the Position of the cart and store it into a Vector and then use this as the Target Direction for a "Smooth Look At Direction" Action on a wheel. But this doesn't really work out.
It doesn't have to be super-accurate or physical correct.. just perform a bit like a real shopping cart wheel would perform.
Thanks in advance! I'm really thankful for every little hint.