Correction: Fortunately Yes!
It's ugly and often requires a couple of import/delete in the workflow:
1) Make everything work, and "Build & Run" on the Android device
2) Wait for the "you have no right to use Photon" error from Unity
3) Delete the Photon directory from the Playmaker folder
4) "Build & Run" again
All this could be avoided if Photon was optional as an extra download.. and I bet 99,9 out of 100 times "Build & Run" is pressed, the average Playmaker is not using Photon.
It's of course possible to just not import Photon in the first place, but then Playmaker is protesting, and things cannot run.
If at least Playmaker would not _protest_ because Photon is missing, my life would be easier
I do not think it did so in previous versions?
And Playmaker would all the sudden be compatible with Unity Pro / Android Poor.
You could just let it be an "Import" functionality from the Photon Addon Drop down in the top menu.
Cheers, keep up the fantastic work!