Hi guys,
I'm doing some 3D for the first time, though i'm doing well there's something i can't figure out. I have an object that's not parented to anything and has rotation 0, 0, -15 set via transform in the inspector.
However, when i use Get Rotation to get its rotation i get something like -270, 0, 0. I tried self world, eulers, quaternions, tons of other actions, delaying the start and so on but i still can't get it the way it is displayed.
Any advice?