This is driving me nuts now.
I've started a new thread as it is slightly different to the old one and things will just get confusing in there.
1: Ok, so what I have done is make an NGUI button which sends a "Photon View RPC Broadcast FSM Event" (See image 1) I have checked the exclude self so that this will only be broadcast to other players.
2: Next I have an empty game object which I have named SpawnPoint. This FSM receives the Event from part one and uses a "Photon View Get is Mine" action (Image 2). I then use the "is Not Mine Event' to go to next state which is a "Create Object" action (Image 3). This create a 2D sprite on the SpawnPoint mentioned above (Empty game object).
Now when I come to test it I set the Mac computer to host and the ipad joins that room. I click the NGUI button which sends the event to whoever is NOT the host, no matter who pressed the button.
Example 1:
Host presses button - game object appears on other players screen
Other player presses button - game object appears on the player that pressed the buttons screen.
I really don't know where I'm going wrong with this. Its very frustrating.
Looking forward to hearing your responses... all the best
WB
Note: this is a two player game