This one had me tearing my hair out.. I wasn't able to find many posts about this so thought I'd post here and see if anyone has any playmaker based solutions.
In the last month I started noticing that buttons in my ios game were feeling a bit sticky and taking up to 1 sec to respond to a tap. After days of going through my recent changes I finally realized that moving the buttons to the middle of the screen fixed the lag entirely. Some online hunting lead to me to posts saying that iphone has a built in delay if you tap near certain edges of the screen. This is because its waiting to see if the user is doing a gesture (such as swiping the control center down or minimizing the app). After a sec it decides they are not and it allows the tap to actually happen. Not sure when this was introduced but I only started noticing it recently.
Of course one fix is to move all my UI away from the edges (about 1/2 inch seems to do it). I've found a couple of posts with people seeming to override it, mentioning tings like this:
var preferredScreenEdgesDeferringSystemGestures: UIRectEdge[/size]
I'm not a coder so I'm not sure about that command.
Does anyone know of any playmaker action that could override this annoying quirk?
I'm kind of shocked by how few posts I can find about this!
Thanks