Hello, first I would like to say that Playmaker is one of the best tools I've ever come across and it has helped me come along way with my game.
Onto my problem!
In my game I have a level up system. The XP is stored in a global float and when the player finishes a quest XP is added to the global float value. Easy. BUT how do I actually show the level progress to the player?
I want it to be shown like in World of Warcraft or Diablo etc. A GUI texture bar that grows whenever XP is added.
I've tried to make it with the GUI Draw Texture action and have it grow whenever XP is added but the problem is that it doesn't scale correctly.
I'm puzzled, how do I make a texture react to the max xp level value and scale accordingly?
Thanks in advance.