I am having problems with triggers, custom meshes and instantiating objects with rigidbodys.
However for the most part I have work arounds for the problems I am having.
The last issue is fixed if I manually set IsTrigger to true when I need it to be, I know that this can be done in PM 1 at a time, however with each object having multiple colliders and then I have multiple objects, I would have to set over 300 colliders properties to IsTrigger = true
So I was wondering if there was an action someone could make to set all child objects colliders (be it box, sphere, mesh etc.) IsTrigger to a bool value.
I am not even sure this is possible but would mean that I would only need to set it for each object and not for each collider for each object.
thanks