Hi,
I've got an FSM where I'm attempting to use GetNextChild twice in two different states. I'm looping over children with GetNextChild to do a set of actions in the first state, then once complete, I go into another state, which also uses GetNextChild again to perform different actions on the same children. The loop event never goes off on this second state, despite there being children on the object.
I wonder if Playmaker sets a flag saying there's no more children after completing the first run through, and if so, how do I get around this?
I noticed Jean posted an updated action for this, but I should have that as I grabbed the latest version of playmaker not long ago?
Thanks!
Jay