Hello,
Posting this regarding a Skype group conversation.
Setup:
In Scene there are a "Sync Manager" for animations for Players.
- A Player sends his variables with RPC to Manager,
- it recieves animation string,
- converts to float,
- gets Player Name string,
- and Finds Gameobject by Tag a player to set that info.
Thinking to avoid this extra finding thing looked into Player Custom Property,
there are dropdown menu with gameObject variable.
For now I get an error, but fsm still running and stuck at that state.
please check picture bellow.
Floats and Ints works allright.
Could I send this data somehow so a reciever gets that Players gameobject match?
All Players have Photon View and gameObjects are renamed to Users custom name when joined.
Thanks