Hi,
The "speed" for translation is how much you move on frame or per seconds ( which is better for consistency across devices), and so as I mentioned in the post above, to translate an object at a given speed, you need:
The direction vector ( normalized, so that it's magnitude is 1), multiplied by the speed factor ( a float that you define in an fsm variable).
If you need a quick sample let me know.
Bye,
Jean