Hey everybody, so apperently I've been having issues with collision detections. I created, let's say, a spike. If the player touches the spike then the player respawns. So I added a rigidbody to the spike, and one too for the player. They work pretty well, it's just that I'm having great difficulty with collision detection in the script. Any help? I don't want to use triggers on this by the way.
EDIT: @The picture below: The first state (Trigger) doesn't have any events, The second state (Respawn) does, but it's unrelated to the collision problem I believe.