Yes, I can see why that might be.
I have uploaded a package with the following link.
[LINK REMOVED] don't include the playmaker folder when creating package, thanks
Once it is running in the editor:
- the slider at the bottom reveals the objects and the camera will animate to them in order
- when you have a few visible, left mouse down to rotate the scene
- then go back to the slider and add or remove objects – this will animate the camera
to what will be a default position for that object
- here is where the issue is – when you next go to rotate the scene
on the initial mouse down the scene will jump back to the last manual rotation
Every which way I call Reset Axis all it seems to do is force the user to left mouse down again to drop the rotate.
I have exposed rotationX and rotationY in the MouseLook2 action.
If when playing I go through the above steps but reset manually rotXY in the action editor the axis resets nicely and I get the behaviour I am after.
Apologies for the roughness of the set up I am just starting to get a grip on the proposed functionality with a ways to go yet.
Thank you Jean for any and all assistance.
10PB