Hi,
Here's an alpha package attached.
I haven't tested it, so please report anything that doesn't work as expected.
If that's all good, I'll put it on the wiki.
Notes:
Drop, the "PlayMaker IBeacon Receiver" prefab in a scene where you want to watch for beacons. you have global events "I-BEACON / ARRIVED" "I-BEACON / OUT OF RANGE" and "I_BEACON / RANGE CHANGED" to implement in fsm. Then you can use the action "Get IBeacon info" to get either the latest beacon info arrived or out of range, or give it an index within the current in range beacons.
For emiting, simply create an iBeacon, and then use the actions "IBeaconInit", then "IBeaconTransmit" and "IBeaconStopTransmit" to operate.
Bye,
Jean
ps: side note, I am really curious about how you are going to turn this into something meaningful. Do you host a list of beacon uuid major and minors online and you use a webservice to find out what a particular beacon in range has to offer or what it actually means?
Bye,
Jean