Hi,
ok, so we have now on the ecosystem
- GetRigidBody2dIsSimulated ( use bool test to send event after that)
- GetFixedJoint2DProperties
- SetFixedJoint2DProperties
- SetPolygonCollider2DSetPathCount
- SetPolygonCollider2DSetPath
you can't set points directly, you must define paths for PolygonCollider2D, first set the number of path you want ( if your poly has holes, it has more than one path to define the shape), then use the SetPolygonCollider2DSetPath action
Let me know how it goes.
Bye,
Jean