I need an approach on this...to spawn bullets in every photon client, we must send a lot of vectors (position, rotation, path) among other data. Because every vector generates 3 floats and thus 3 strings, building all this strings ended with that FSM having more than 100 variables....unmanageable.
I am thinking about an FSM receiving a vector3 and returning the concatenetated string...
What approach do you use for sending all this strings?