Hi,
-- Double check your PlayMaker event is set to Global.
-- triple check that your c# string event is exactly the name of your PlayMaker global event.
Else, when are you calling this in your game, at the start or during the game? and are you sure your fsm supposed to receive it is not disabled or indeed it receives it but for other logical reasons in your Fsm, the active states switches to another state?
Bye,
Jean