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Playmaker Forum
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Feature Requests
(Moderator:
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fsm naming gui
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Author
Topic: fsm naming gui (Read 3876 times)
Maart
Junior Playmaker
Posts: 88
fsm naming gui
«
on:
March 19, 2013, 09:26:27 AM »
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escpodgames
Hero Member
Posts: 687
Re: fsm naming gui
«
Reply #1 on:
March 19, 2013, 04:15:50 PM »
I've often wished this also!!!
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Simple Assets -
https://www.assetstore.unity3d.com/en/#!/publisher/5217
Lane
Administrator
Hero Member
Posts: 2511
Mender of the past
Re: fsm naming gui
«
Reply #2 on:
March 19, 2013, 04:24:37 PM »
Why? I never even look at the FSM script area in the inspector.
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Products by Cleverous
||
Vault Core
: Database
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Vault Inventory
: Multiplayer Inventory
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Vault Attributes
: Character Stats
||
That Hurt!
: Dmg Floaties
||
Quinn
: 3D
escpodgames
Hero Member
Posts: 687
Re: fsm naming gui
«
Reply #3 on:
March 19, 2013, 04:43:33 PM »
I use it mainly to turn FSM's off to debug things and when you have heaps of FSM's on an object it can get hard to read.
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Simple Assets -
https://www.assetstore.unity3d.com/en/#!/publisher/5217
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fsm naming gui