Hi,
I do not recommend you base work on this, I would actually ask Unity community for some c# based examples instead, else it will be difficult to port.
I am running behind on a lot of playmaker pending work, so I can't really commit to this unfortunatly. Hopefully, someone can step in with some working samples or something. But in all cases, I would run this passed Unity community, if you find a working sample, I can then make it work within PlayMaker.
bye,
Jean