I have a state where an Array that contains all the wheels of a vehicle is scanned, and another action adds torque to the wheels, but I can't understand how to make it work properly.
If the loop is active, it seems the array will work inside itself until it's over, then move onto the next action with just the last selected object.
On the other side, if I try anything different, I will occur into other problems, like excess loops or inefficiency because of switching states... I think this all should happen in a single state.
I think I should not use the LOOP inside the Array Get Next, but do it after the torque has been applied, but there's no LOOP action to add.
In fact, if I remove the LOOP at the Array Get Next action, only the first wheel will rotate, while with LOOP active, only the last wheel rotates.
How do I solve this thing?