I can create them, and assign them. But as soon as I close/reopen Unity, or build my project they're all lost.
I've tried forcing them to flag dirty by adding tooltip info, adding other bogus variable entries, and even assigning them in different states.
The tooltips WILL save, but the reference (they're all GameObject variables) wont. And whats odd is that they have saved before. It's just that this time they won't.
Any thoughts? I guess I could try a variety of names, as I currently use "name:name" or "name.name" (which works for my floats).