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ArgumentOutOfRangeException: Argument is out of range.Parameter name: indexSystem.Collections.Generic.List`1[UnityEngine.EventSystems.EventTrigger+Entry].get_Item (Int32 index) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:633)UnityEngine.EventSystems.EventTrigger.Execute (EventTriggerType id, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventTrigger.cs:65)UnityEngine.EventSystems.EventTrigger.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventTrigger.cs:78)UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:29)UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerExitHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)UnityEngine.EventSystems.EventSystem:Update()