Hello every one!
I have experienced a bug lately. I am using Playmaker 1.8.5.f8 on unity 2017.2.0p1.
At two different times, on two different FSMs from unrelated gameobjects, multiple values have been switched on the FSMs on some of my prefabs. I am 100% that it isn't a manipulation issue.
For example, some actions where using a particular float, and eventually during a test, a big strange behaviour will happen out of the blue. I try to understand what did cause that, and finally find that it come from a FSM that I didn't touch in several days. I look it in detail, and find out that a completely irrelevant float is used on several actions (and in different states!)!
It happened for the first time last week, and I didn't really minded it. But it just happened again and made me waste a good hour to find out what was wrong. The altered FSM hadn't been touched for several weeks, and was working perfectly two hours ago.
Sadly I can't really provide anything more concrete to investigate the issue (no console log, no crash report...). But it's really bugging me. I really hope that it won't happen again because that's a serious threat for any project right now...