playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
Playmaker Waypoint
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Playmaker Waypoint (Read 2852 times)
jrush64
Playmaker Newbie
Posts: 20
Playmaker Waypoint
«
on:
April 26, 2016, 12:53:46 PM »
Hi,
So I'm wondering how to create a reliable waypoint system. I'm using the get distance from waypoint and set destination from waypoint then i compare floats but it doesn't work all the time.
Can anyone please help?
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Playmaker Waypoint
«
Reply #1 on:
April 28, 2016, 04:46:01 AM »
Hi,
you'll need an asset for this, else it's quite complex to write a waypoint system yourself.
I would try this:
https://www.assetstore.unity3d.com/en/#!/content/2506
Bye,
Jean
Logged
milanepps
Playmaker Newbie
Posts: 2
Re: Playmaker Waypoint
«
Reply #2 on:
June 20, 2016, 02:48:29 AM »
What about if you want to use object pooling on the enemies in the waypoint system? How would you properly despawn an enemy and reset it using a system like PoolManager 5 or Simple Object Pooler by Illogical Games (I ask, because I have both assets already and I'm trying to find the easy way to apply it to my 2d top-down shooter project and I've been having a ridiculous amount of trouble with just getting the enemies to move along the proper path and then deactivate and reset at the origin point, until I spawn them again). Any help would be greatly appreciated...GREATLY!!
Logged
If I don't ask, how will I learn?
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Playmaker Waypoint
«
Reply #3 on:
June 23, 2016, 01:44:41 AM »
Hi,
It really depends on what wayPoint system you are going to use, and you should check with them, but I would say with confidence that indeed it's possible to combine waypoint systems and pools.
Bye,
Jean
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
Playmaker Waypoint