Hi,
Right now you can already do this using the system I created, and in each state have a "send event". So you can do this, but yes, of course it would be great to do that from the component inspector directly.
I think you need to be careful with triggering animation in that context, instead animations should be trigger within mecanim, and fsm should follow the mecanim states to do the rest ( move the rigibbody, adjust the camera, etc).
it seems to me that willing to go from mecanim to playmaker to finally trigger animations is uncessary, mecanim is self sufficient for this.
Bye,
Jean
Bye,
Jean