Hi Jean
Alright I got it semi working.
This is what I did;
1; Found and stored objects original name
2; Created random integer (just a number between 0-10000) variable
3: Converted the integer to a string variable
4; Combined original name and string using the "Build string" action and saved that to a "Object Unique tag" variable
5; Saved unique tag variable to array for use the next time the scene is loaded
This works well with multiple objects when the scene is running. I can store the transform of several duplicates and they do no longer share the same save positions. Thats great
However; At step 5 (in my previous walkthrough) I have a massive problem. I cannot wrap my head around how to assign the stored unique tag to the right object the next time the scene is loaded. Currently every object receives a new unique tag every time the scene is restarted which of course ruins the save functionality.
Do you have any suggestion as to how to do this?
Thanks so much for your help and time - you are doing an awesome job