Can anyone confirm that the trigger count action is working in the latest version of playmaker and 3.5.6 version of unity.
I havnt been able to get the trigger to work in the latest version of PM, however it was working in an old build, once I updated playmaker had trouble again.
using the bool option of the trigger count and moving the rigidbody mesh manually.
i havnt updated to 3.5.7 of unity yet, if someone confirms its working in that build will probably update.
thanks
Edit*
I have done further tests and it looks as if something was changed between version 1.4 and 1.4.4f3 of playmaker that is effecting the trigger count script.
On this note, I think there may of been a partial issue with 1.4, my initial thoughts was that it was a problem with unity, though with escalating severity in the later builds of playmaker it might not be down to unity.
I have been attempting to use multiple collision primitives as children to a mesh, the mesh itself has a rigidbody component, when creating instances of this setup from a prefab, I have to delete the existing rigidbody and then apply a new one (or just apply a new one if none exists) for the collision mesh - rigidbody collision detection.
only then will the trigger count bool (haven't tried the numeric value of the script) recognise any collisions.
if the rigidbody is kept from the prefab with no alteration then trigger count does not detect any collisions.