I have an FSM template that I am programmatically adding to newly instantiated FSM components at runtime. This template has a state which attempts to dispatch a 'Call Method' action to a specific component of the object. At the start of the FSM template, I store the component I will use in an Object variable.
The problem I'm running into is that the PlayMaker editor shows the Call Method as having an error - specifically an invalid behaviour. The behaviour I'm using here is the component stored initially on start in my FSMObject variable from the template. If I run the application, everything functions as normal, however. Is there a way to do this setup without having PlayMaker complain about the error? Is the error valid and should I be doing this a different way?