In case this helps, here is some additional info.
See attached image of in game screen:
My goal is to have a solid frame with the text visible on top.
As an example, I erased half the solid part of the frame in photoshop. In Unity, you can see the text is appearing behind the frame. (In the final game the frame would be all solid.)
This Text and Frame is part of my HUD system which uses an orthographic camera to project elements onto the 3D gameplay. I'm showing the Hud camera settings in the inspector, incase this is helpful information. I've tried playing with the depth of the Hud Camera in the inspector, but all it does is make the Frame disappear completely when the value is less the zero.
Again, any thoughts are appreciated. Thank you very much!