Hi,
The original question on this thread was never replied by the author so we don't know if the solutions proposed worked or not. It likely works because keydown and animation are used on a daily bases by the vast majority of PlayMaker developers, typically, issues with Unity animations are a mix up between legacy animation and the Animator component which is confusing.
Can you explain your problem? do you have a problem with Inputs or Animations? both?
If you are new to PlayMaker, you need to go step by step in learning what each actions does, and watch the HutongGames youtube channel to get all the various design patterns in place. Have you done that already?
also, you never replied to your first
post, where I proposed doing a sample, so I am not sure what you expect from forums interaction if you don't reply yourself to make your threads move forward and reach a resolution?
Also, if you don't get a reply within 3 days on your posts, you can pm me directly, and I'll have a look.
Bye,
Jean