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Playmaker logging in executable
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Topic: Playmaker logging in executable (Read 1980 times)
dtsiknis
Playmaker Newbie
Posts: 5
Playmaker logging in executable
«
on:
August 23, 2017, 12:38:08 PM »
When we turn on playmaker's logging feature we see the log output in the editor console just fine. Problem is we are trying to debug an executable only issue and Playmaker's log output doesn't seem to get piped out to the logfile. How do we get this to work?
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Playmaker logging in executable
«
Reply #1 on:
August 24, 2017, 02:57:45 AM »
Hi,
what platform are you publishing too?
Bye,
Jean
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dtsiknis
Playmaker Newbie
Posts: 5
Re: Playmaker logging in executable
«
Reply #2 on:
August 24, 2017, 07:31:20 PM »
Universal Windows Platform
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Playmaker logging in executable
«
Reply #3 on:
August 25, 2017, 04:53:29 AM »
Hi,
ok, and how do you reach the unity console when the UWP app plays?
Bye,
Jean
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dtsiknis
Playmaker Newbie
Posts: 5
Re: Playmaker logging in executable
«
Reply #4 on:
August 31, 2017, 08:28:36 PM »
Checking the logfile from the UWP binary.
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Playmaker logging in executable
«
Reply #5 on:
September 04, 2017, 02:48:37 AM »
Hi,
Seems like you are not the only one to struggle on this, I don't think it's a playmaker issue unfortunatly.
try the following please:
https://docs.unity3d.com/Manual/LogFiles.html
https://forum.unity3d.com/threads/debug-log-output-in-windows-phone-apps.199958/
https://stackoverflow.com/questions/32921665/how-to-output-to-console-in-uwp-on-windows-10
If you want, I can make a custom action that logs using System.Diagnostics specifically, maybe that'll work.
Keep me updated
Bye,
Jean
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Playmaker logging in executable