Hi,
Can you reference all your questions on the various forums, and I'll be happy to answer them. If you don't reference or reply, I will consider your post as spam, because unrelated to Playmaker and simply not following basic principles of polite communication. Spam these days are becoming more and more elaborate, so I will need strong evidence that you are not a bot.
but yes, I do mean it, that if you do post your questions on the various forums, I will answer them.
and if you are willing to learn, I will make a sample in PlayMaker demonstrating how to do this ( it's very simple, that's likely why nobody replied so far probably)
Bye,
Jean
ps: personal experience: Unity community is exactly why I picked Unity as my main development tool for my freelance carrier. If you know how to ask, you will get an answer, and if you know how to search the internet for solutions, you will be busy getting well paid doing great projects for the rest of your life. This is my experience of Unity so far
yes it's frustrating at time, for example, I just started a 2018.1 project and yes 2018 is not ready for production, it's frustrating, it crashes randomly, shader Editor is buggy and unfinished, it's hard work. But still, I can achieve amazing results, and clients are happy with the end results, that's what counts in the end.