Hi.
Pooler is a basic pool system made by someone from the community.
If you pre-load several objects in pooler you might indeed need to wait till its ready.
'Pooler spawn' should be able to spawn from a different object/fsm (after its loaded)
For 1 pool you can only use 1 name as it needs to reference from which pool it needs to spawn something.
Yes, I've been toying with it for a while, but I've never had this issue of it not working before.
Basically it started to spit out errors/warnings whenever I tried to spawn anything from the pool.
Errors like:
"Pooler: No Such Pool, try using variables for pools names to avoid mistyping."
and
"Pooler: Can't Spawn, max. instances reached?"
even when the pool is created.
BUT, not if I wait one frame or so with the pooling, not spawning from the pool.
This is the sequence that doesn't work:
Scene starts -> 'Pooler Pool' is in the 'start' state -> several seconds later I need to spawn something from the pool -> it spits out errors/warnings.
But if I do the same sequence, but wait one frame before I start the 'Pooler Pool', then it's all hunky dory.
This doesn't make sense to me.