Hi Everyone,
So, with the hope that Unity Networking is only going to get better and eventually become a viable/affordable solution, please find early alpha packages for working with Unit Networking and Lobby system with PlayMaker. They will be moved to the Ecosystem when they will go out of alpha.
There are still many odd concepts I can not get my head around it, and the current available samples are not enough to get a clear view of all the various cases possible with ownership, authorization, etc etc, so please give feedback on your cases, and also make sure you read all the Unity Networking doc before even opening the packages, it's not like Photon, it's an advanced networking system.
You can find the packages to download
hereSAN stands for "Standard Assets Networking", which is a
package available on the Asset store and wraps a nice Lobby system, ready made for you so you can concentrate on the game itself before talking a custom lobby. I may likely rename it, because it's original version started as potentially making it in the standard assets, but the second version seems it's going to stay on the Asset store as is ( probably because not fit for the standard assets, which is not a good I think).
You can
clone this repository to get the latest version of everything including the meteroid sample ported to PlayMaker. I'll make a special package for the meteroid sample when it will 100% covered, right now, I am left with the hanlding respawning and few small bugs with bullets. The rest is ready basically.
Feedback is more and welcomed. Make sure you read the doc again and again tho, because most of the infos is available, just difficult to dig and summarise in a comprehensive way...
Bye,
Jean