Hi,
you need to cut down the problem in two:
1: control a float value ranging from 0 to 1 with the mousewheel, so that as you scroll is keeps up and down the values changes.
2: control your blend value. to do this, you can simply manually change the playmaker float variable to see the effect on the animator tree.
That's always a good idea to not try to build everything at the same time, cause you don't know what's not performing as expected, and so cutting down like the above will make the process less frustrating ( with a greater feeling of achievments and moving forward
)
so, try to tackle point number 1 first, once you have that sorted, we'll move to point number 2.
-- store your mousehweel input in a float
-- have a float variable called "blend" or something
-- add to blend the mouseWheel
-- Clamp blend between 0 and 1
that's about it. Tell me if you can achieve this, and we'll take it from there.
bye,
Jean