Hi,
Thanks for the reply Jean,
When you say " if the animation is not triggering, then it's likely because you don't have the right controller, and since you are indeed moving the player programatically as opposed to listening to user's input, "
but the player is being moved by user input ( a tap gesture ) yes ?
I simply need to know, how to apply the "play animation" action when the character controller moves in world space.
Would be great to have an action that fires a play animation when a controller moves
eg. single tap = play walk ( = speed 1 )
> speed1 - play run
else - play idle
else if double tap - play jump
I tried to have the animation play on the joypad setup but was similar issues so I decided to try another approach ( hence the tap screen )
I guess I now have an understanding of setting up both controller settings.. that's a bonus
I could even incorporate both styles into one game providing the player with several controller choices.