I am sorry, English is not my native language, so it may be a bit of a problem, I am very sorry.
I use the unity5.2.0,the playmaker Version is 1.7.8.3
in the networksamples , the Fourth examples , I was Build and run webplayer, then Play in the editor and click Start Server, Connect as a client in the webplayer,OK,There is no problem at present,but , if i hit the Disconnect button,The problem is coming.the PlayerCube_Prefab is not destroy. I've tried many ways.but it doesn't work. If I click on the start server in the editor, then click the disconnect button,the PlayerCube_Prefab is destroy, If I click on the start server in the webplayer, Connect as a client in the editor,then click the disconnect button,the PlayerCube_Prefab is destroy.
ok , that's the problem,thanks.