It's been a little over a year now, and I hadn't realized that I actually received a response to this. I need to start turning on notifications.
Anyways, I've been working on core game code for the past year and have now decided to shift focus back on to the Actions for the Shuriken Particle System. I'm tackling all 23 modules, sub-modules, and hidden properties. So far, I've completed 15. By using the Custom Action Editor, I've managed to compile each module from the particle system into it's own PlayMaker Action. Except for the Main Module. It's broken up into several pieces. I've looked at other actions on the Ecosystem, but I need additional control of the particle system for the VR game I'm creating.
I've been a huge fan of PlayMaker since Unity 3.5. It's part of the "secret sauce" for the combat mechanics in my game. Because this is such an extensive set, I plan to release this on the Asset Store as means to fund my game production. Version 1 will consist of the Shuriken Particle System. Later versions will include actions for Hidden Properties, External Forces, and other FXs such as the Trail Renderer.
As a side note, I've also created am extensive set of VR related actions as well. It's apart of an entire system that handles the Controller Inputs and UI interaction with both the Vive Wands and Index Controllers. This will also be another set released on the Asset Store as well.
If anyone is interested I tend to post updates via
https://twitter.com/ahairgrow and
https://www.instagram.com/hairgrowatl/?hl=en