playMaker
Home
Store
Showcase
Tutorials
Forums
Manual
Wiki
About Us
Playmaker Forum
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
Join our
Discord Channel
Home
Help
Search
Login
Register
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
Trigger Event with Collide Tag "None" error? [SOLVED]
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Trigger Event with Collide Tag "None" error? [SOLVED] (Read 2846 times)
FlyinWhee
Playmaker Newbie
Posts: 4
Trigger Event with Collide Tag "None" error? [SOLVED]
«
on:
July 02, 2013, 03:22:27 AM »
I'm using the Trigger Event but it is not reacting as I would expect it to.
If I set the "Collide Tag" to the actual tag of an Object, it detects properly. So that works.
but if I set the Collide Tag to "None", I would expect it that action to resolve/Send Event if it was triggered by a GameObject with ANY tag, right? But that's not happening.
Am I looking at this the wrong way?
«
Last Edit: July 02, 2013, 11:09:13 AM by FlyinWhee
»
Logged
jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Trigger Event with Collide Tag "None" error?
«
Reply #1 on:
July 02, 2013, 05:36:19 AM »
Hi,
You are corretc, this is a little flow in the action logic. In your case, simply implement the system event "TRIGGER ENTER" for example, you should use TriggerEVent action if you don't want top catch all.
would that work for your case?
bye,
Jean
Logged
FlyinWhee
Playmaker Newbie
Posts: 4
Re: Trigger Event with Collide Tag "None" error?
«
Reply #2 on:
July 02, 2013, 11:08:54 AM »
That makes a lot of sense, and yes, indeed, it works perfectly for my case.
Thanks again!
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Playmaker Forum
»
PlayMaker Help & Tips
»
PlayMaker Help
(Moderator:
600
) »
Trigger Event with Collide Tag "None" error? [SOLVED]