I'm trying to create a projectile from a firepoint gameobject that is a child of the weapon.
* Event1
Find Game Object and store to "Firepoint"
* Event2
Create object at "Firepoint"
It stores the reference correctly the first time you play test it, but the second play through the reference is lost and the bullet is spawned from 0,0,0.
Any ideas what's going on?
Thank you!