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activate Game Objects from additive loaded Scene
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Topic: activate Game Objects from additive loaded Scene (Read 1199 times)
JanoZieme
Playmaker Newbie
Posts: 2
activate Game Objects from additive loaded Scene
«
on:
October 28, 2017, 04:05:42 PM »
Hi there, I hope this question is not to trivial...
i am simply trying to activate some Game Objects from a additive loaded scene. Because they are originally not in the hierarchy of the first scene, I can't select them in the activate game object FSM in the first scene. I hope to find a solution with global variables? Is that right? If so can someone please explain how to set this up correctly?
I mean how do I communicate via playmaker with the second scene?
thanks guys...
«
Last Edit: October 28, 2017, 04:18:36 PM by JanoZieme
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JanoZieme
Playmaker Newbie
Posts: 2
Re: activate Game Objects from additive loaded Scene
«
Reply #1 on:
October 29, 2017, 06:22:57 AM »
okay I found a little workaround. I'm using the SEND EVENT - Broadcast All function to send a specific event to activate game objects from additive loaded scenes!
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: activate Game Objects from additive loaded Scene
«
Reply #2 on:
November 02, 2017, 03:10:29 AM »
Hi,
yes, that's the way, or they can also send an event themselves like "HELLO I AM HERE NOW" so that other fsm know about the new addition.
Bye,
Jean
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activate Game Objects from additive loaded Scene