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Hi, Yes, This is an issue indeed. We are not too sure on how to address this, so right now if you want to target something else than the owner, using the proxy from the Ecosystem, is indeed the way to go. Bye, Jean
Hi, You'll need to make sure you have the latest PlayMaker utils ( found on the Ecosystem).The best way to tackle this is to create a fresh project and have just this setup.Bye, Jean
InvalidCastException: Cannot cast from source type to destination type.OnAnimatorUpdateActionEditorBase.EditEveryFrameField () (at Assets/PlayMaker/Actions/Animator/Editor/BaseClasses/OnAnimatorUpdateActionEditorBase.cs:18)SetAnimatorBoolActionEditor.OnGUI () (at Assets/PlayMaker/Actions/Animator/Editor/SetAnimatorBoolActionEditor.cs:19)HutongGames.PlayMakerEditor.ActionEditor.OnGUI (HutongGames.PlayMaker.FsmStateAction action) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionEditor.cs:196)HutongGames.PlayMakerEditor.ActionSelector.DoSelectedActionPreview () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:589)HutongGames.PlayMakerEditor.ActionSelector.DoBottomPanel () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:546)HutongGames.PlayMakerEditor.ActionSelector.DoGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/ActionSelector.cs:158)HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:72)System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Hi, ok. I know what's happening. Locate and delete the folder "PlayMaker/actions/Animator/Editor". The new actions needs a custom editor and that clashes with the old actions. Once you delete this Editor Folder, you'll be fine. Let me know how it goes. Bye, Jean