Hi,
difficult to say without knowing for sure that indeed other part of your fsm indeed saved a value in that player pref key.
For a working example, you can study the various game sample I did on the wiki:
https://hutonggames.fogbugz.com/default.asp?W890In your case and specifically in your screenshot I see a problem already:
your first action that check if the player prefs has this key, doesn't implement any events, so it's totally void. have one state that first use only check if the key exists, redirect to a YES or NO transition, and only when YES, go get it.
bye,
Jean
bye,
Jean